I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. . Hello. Mostly they seem to reduce the amount of War Score either side gets from battles. By right clicking on any rulers’ portrait, you can access the option to form a pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Aggressive vassal AI makes it hard to limit your vassal's growth. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. Sometimes it gets down to two or three rulers. Why should every ruler, Muslim. Nope, just kidding. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. CK2: Defensive Pacts. Press J to jump to the feed. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. then simply use the create_alliance effect/command with that saved scope as the target. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. when you start a game you can turn off defensive pacts in the game rules. If you haven't saved your old game in 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Launcher. 5. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. DeadMoroes Lesbian Xwedodah Empire • 6 yr. If the subject of the pact attacks one of the members, others will join the war like allies. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. I am not sure turning off defensive pacts is a minor feature in CK2. Defensive pacts can be. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CK2 had defensive pacts. Only City States and Minor Powers can be members of a defensive. Even the developers acknowledged that adding them to CK2 was a mistake. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Game of Thrones Mod. (Often without the player able to find anyone to partner with. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). With defensive pacts, it makes you think twice before clicking that Declare War button. Defensive pacts can be. Supernatural Events: On. . Besides at this time. 418K subscribers in the CrusaderKings community. bamfalamfa • Depressed • 2 yr. So basically, defensive. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. Why are the Uyghurs in a coalition against me? Why is India in a coalition against me? I have not touched a single member of their religion. . Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. I honestly like defensive pacts. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. I have a question about CK2. ago. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Double-click to zoom out. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Pacts –Non-Aggression, Alliance, Defensive. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. Defensive pacts can be. CannedBison. 403K subscribers in the CrusaderKings community. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. As every reasonable ruler, everyone joins defensive pacts against you. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Aggressive vassal AI makes it hard to limit your vassal's growth. ago Truthsayer I used to keep them on, but then I saw the error of my ways. Like shattered retreat and the council. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Members. If the subject of the pact attacks one of the members, others will join the war like allies. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. EDIT: Figured it out. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. Press J to jump to the feed. Reply reply Awsomecheeseman • It’s like balancing on a speed boat on a lake of gasoline juggling Molotov Cocktails. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Yes. And here's me always playing as a count and not getting much done for the first 100 years. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Francia hasn't formed HRE and Karl has Middle and West Francia only. The leader of a league is the one that invites people in. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Defensive Pacts: On. It is one of the biggest hurdle to quick expansion and you can turn it off. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Beating defensive pacts. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Defensive pacts can be. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Business, Economics, and Finance. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Defensive pacts can be. 5 m² of space, this army would take up a square with a side length of ~11. placing it in line with sunset invasion for practicality. ago. . If a member is attacked by the target, all other members will defend them. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. A few things you can do. 5 3 comments Add a Comment. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. My first king dies abruptly at 25, leaving his 5 year old on the throne. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago. Defensive pacts can be. Defensive pacts can be. The most powerful tool for this is arranged. So I don’t mind dealing with them or waiting for them to dissolve. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. 5. Yeah i can do that. But then again he did complain about the whole "fuck defensive pacts"-bit. Obviously it doesn't work as well as it does in EU4, but. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Here is an example. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. In my current campaign my clan skyre is fighting off endless waves of empire troops, lizardmen, high elves and knights. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. The actual save is all text and right below the player info at the top are the gamerules. New posts. I haven't played the game in over 8 months (or any game for 8 months. Next game though, that mechanic is being turned off in the rules. Army movement lock on for a small bit more strategy in your fights. His succession law is. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. when you start a game you can turn off defensive pacts in the game rules. I just forgot about them and never turned them back on. CK2 has a lot more content with them. I am sitting at 99-100% threat level. Yes. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. CK2+. For example, two things that were. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. If the subject of the pact attacks one of the members, others will join the war like allies. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. #1. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Turning off defensive pacts definitely makes the attempt easier. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big. I honestly like defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. Crusader Kings II. So I always play with pacts on. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. Defensive pacts can be. ago. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. I just forgot about them and never turned them back on. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). still low on threat so you can not call/join defensive pact. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Paradox Store. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Business, Economics, and Finance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Greetings all! One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. Holy Wars by default should remove at least your religion group from the pact. 330 votes, 40 comments. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive Pacts On (both on and off are sort of ahistorical. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . Siege of Constantinople (1453) in CK2 terms. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. Did you turn off defensive pacts, perchance? The whole game is unfortunately balanced around this ahistorical mess of a feature, so turning it off is a great way to see large empires conquer without end. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). See full list on ck2. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. . . I don't care particularly for the implementation, but turning them Off makes it too easy for players. 393K subscribers in the CrusaderKings community. If the subject of the pact attacks one of the members, others will join the war like allies. Therefore, defensive pacts are not created until you actually win a war. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Let's say there is a world defensive pact against you. Defensive pacts can be. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Second is if the county (s) you want are small (up to their independent liege) just snipe them. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Defensive pacts make so in every war the big players come knocking. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Fast siege down the target and kill any nearby defender armies. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Defensive pacts can be. Crusader Kings II. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. Defensive pacts can be. I tried googling it but to no avail. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. If the subject of the pact attacks one of the members, others will join the war like allies. Pacts –Non-Aggression, Alliance, Defensive. •. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Defensive Pacts were meant to fight blobbing. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. One takes the target territory, the other kills people who try to interfere. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They're all optional features you can toggle with the Game Rules. So is it more fun to play with pacts on so larger. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. Wiki. He has two sons. Now I'm wondering if they would make the game more fun. . They way defensive pacts worked was very different originally. Aug 14, 2016. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Yesterday I saved the game and upon restarting now I see that defensive pacts seem to be back on as I am collecting threat again. To do this you need to incheck the little box near the save button before saving. Defensive pacts can be. Therefore, I wonder if anybody in. They personally make the. So is it more fun to play with pacts on so larger. I just forgot about them and never turned them back on. And becoming the Suzerain of the Papacy is great - it's really. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts are only situationally annoying. 22 solamyas • 6 yr. A defensive league takes only 1 relation slot, no matter how many members. Removes Defensive Pacts as Threat decays 100% per month, max. Rebellion leaders don’t join defensive pacts. Members. Defensive pacts can be. 1 Chinese Invasions 2. i'm not sure if there's a way to turn them off once you've started a game though. Because you can strip a feature out, then sell it back as DLC is my cynical guess. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Defensive pacts can be. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Basically you have to declare any and all wars before you unpause with your new ruler. I don't know how to move forward due to defensive pacts. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). ck2 was already really easy, it was just convoluted for new players. Press J to jump to the feed. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Jump to latest Follow Reply. 5. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Ruler Designer Unlocked. Enables raiding. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. I am kinda at a standstill. No they're epicly stupid feature in both CK2 and EU4. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 419K subscribers in the CrusaderKings community. If the subject of the pact attacks one of the members, others will join the war like allies. I understand the need to add unrealistic game mechanics to make the game more realistic. I just forgot about them and never turned them back on. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. All Discussions. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. If the subject of the pact attacks one of the members, others will join the war like allies. . Not just possible, but actually pretty easy. Prep your retinues around the land then declare war. I would say CN forming is on par with Defensive Pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #2. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts should be reworked to be more consistent. Q. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Paradox Forum. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. My tiny Irish county can call upon the great French army. ago Well, it is as realistic as someone conquering big chunk of land in very short amount of time to generate high enough treat for all religions to band together. I haven't played the game in over 8 months (or any game for 8 months. So is it more fun to play with pacts on so larger. Not that they wouldn’t do that in CK2. That was attempted in CK2's defensive pacts which were really bad. Same thing with Mongol invasion, Black Death, vassal republics etc. So is it more fun to play with pacts on so larger. Normal default difficulty, Charlemange start as a duke in Umayyads. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. It is one of the biggest hurdle to quick expansion and you can turn it off. It's hands-down my favourite Jade Dragon CB. 6x yet, then do it and do NOT compress it. There is this new mechanic - threat level and defensive pacts. #1. 411K subscribers in the CrusaderKings community. So is it more fun to play with pacts on so larger. The option will be greyed out unless you have a valid reason to petition for diplomacy. Lastly, turn off defensive pacts. If the subject of the pact attacks one of the members, others will join the war like allies. If you want the AI to form massive mongol empires etc. Launcher. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. 3 Northern Crusade 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Now I'm wondering if they would make the game more fun. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. My solution to this would be a "The enemy of my enemy is my friend" mechanic. Defensive pacts can be. Defensive pacts can be. Same as before it was added, having to gain casus bellis before you can attack somebody. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. Nov 9, 2018. Try trade your lands for time. Yeah i can do that. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Defensive pacts can be. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Crusader Kings II. And those "coalitions" very much had separate peace. The trick is to first save the character you want to ally with as a saved scope variable. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. Antipope war should mean the defender and their pact members get automatically excommunicated if. So is it more fun to play with pacts on so larger. DEFENSIVE_PACT_THREAT_LIMIT = 0. Also I definitely keep border dispute. 6 (Reapers Due), over 4 years after CK2 was released. Second is if the county (s) you want are small (up to their independent liege) just snipe them. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then.